If you are using Maya, this video is a quick guide on how to bake ambient occlusion to textures to then allow it to be exported as glTF from Unity.

A few things to note:

  • Needs to be baked to 2nd UV
  • Unity will not show the AO (Ambient Occlusion) correctly, but it will come into Plattar fine
  • Export the FBX file out of Maya and then into Unity (OBJ will not work)
  • Only use these (below) fields when exporting to Plattar


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